Showing posts with label States and Capitals. Show all posts
Showing posts with label States and Capitals. Show all posts

Monday, April 6, 2015

States and Capitals Bowling

Need a way to encourage older children to drill a skill? BOWLING can be the way. 

Let's start with a story:

This is going back a number of years. I was visiting my sister and her family. My now-grown nephew was in 3rd grade. He came home from school and announced he had to memorize the state capitals. A game came to my mind and I quickly made it up for him....Bowling State Capitals. He and I played it and he tried hard, but I beat him every game as I do know my capitals. He took the challenge. The next morning when I got up he was already playing the game on his own. He was determined to eventually win and he knew the only way was to study or play the game. I told him that I could get a perfect score of 300 and that I knew he eventually would too. I returned to my home the next day and that very afternoon I received the call that he had scored 300! 


Grandson Douglas learning the capitals.


HOW TO MAKE: 

Draw a game board. It is simple. Make a grid with one block in the first row, 2 in the next, 3 in the 3rd row, and 4 in the bottom row. (See the blue sheet above). It is not necessary to add any decoration, but it always makes it seem more of a game. A few stickers can also be used to add some color.

Make the cards. They should be slightly smaller than the spaces on the grid. On one side write the names of the states. On the reverse write the capital.

The score sheet was found and printed from the Internet. It is a standard bowling score sheet. Placing it in a plastic sleeve makes it reusable. 

TO PLAY:  

Shuffle the cards and keeping state names up, place one card in each space of the grid. Set the rest of the cards aside. 

The first player takes his turn by starting at the top of the grid and reading the name of the state and then naming its capital. He turns it over to see if his answer is correct. If correct, he removes the card from the grid and moves to the next space. He proceeds through all 10 cards, removing all correct responses. If incorrect, the player reads the correct answer (getting an immediate feedback) and returns the card to its original space, state name up. He still continues through each of the ten cards, removing correct responses and returning mistakes to the grid. 

When he completed all ten cards, he counts the number of removed cards and puts this number on the score sheet. This would be recorded as though it were his first "ball" when actually bowling. Then he repeats the process and counts how many new cards removed as though it were his second "ball" bowled. If he has removed all 10 with the first "ball" it would be recorded as a strike. All 10 removed with both "balls," then it would record as a spare. 

SCORE is kept just like traditional bowling. A perfect game would result in a score of 300 and require that the player had gone through all 50 cards two times without making an error. How is that for good drill?

This game can be played with 2 or more players. It can also be a great drill/game to play by themselves.

For a good variation and lots of good drill: play the game with the capital sides up.

Bowling is a fun way to drill for older children. Whatever the skill, BOWLING can be the answer.

Back to the story: My nephew realized that he did not have to finish a game. When he made a mistake he simply started a new game. Some may think this is "cheating," however the outcome was what we wanted....he was studying and learning the state capitals. HURRAY!




Sunday, October 2, 2011

Acorns - A Variation of Oh Nuts! - a cooperative play game

My grandchildren and I go for frequent walks. They are always collecting things along the way. Some acorns have given me an idea for a variation of an old favorite...Oh Nuts! I decided to make it a cooperative play game. My grandchildren need games where they are working together. In fact, this week our Bible verse has been about unity.


How good and pleasant it is when brothers live together in unity. Ps. 133:1.


I drew a quick picture of a tree and added some circles. Charles colored the picture. We will place an acorn in each of the spaces. The object will be to work together to get all 10 of the acorns off the tree. (These could be small picture cards of nuts, buttons, chips or other markers. They could be real acorns for fun!)




NOW...how to play the new cooperative play version...

I have many sets of Oh Nuts! skill cards. I will select the cards that we are going to work with. For example, let's select the State and Capital cards. The cards have the name of a state. When Douglas draws a card, he must name the capital of the state. Charles likes to play, too. He is just learning the location of all the states right now. So instead of naming the capital, he will locate it on the map. 

The deck for an Oh Nuts! game has some additional cards. About one-third of the deck are OH NUTS! cards. These cards simply have the words on them. For some decks I got creative and even drew a nut.


To Play

After the cards have been shuffled and placed in a draw pile, play begins. The first player draws a card and gives the correct response. If he is correct, his turn continues and he draws another card. He continues to draw cards and give responses until he draws an "Oh Nuts!" card. When he draws this card he gets to remove a nut from the tree and place it in our "basket" (just a small dish). Then his turn ends. If he should give an incorrect response, his turn ends without collecting a nut from the tree. Players take turns drawing cards, giving responses, and collecting "acorns."


I use care to take the focus off who has collected how many acorns but saying things like: "Wow! WE are collecting lots of acorns." "How many acorns have WE collected?" or "How many more acorns are still on the tree?"

Check out OH NUTS! Deluxe an over-sized version.

Here is how to make and play OH NUTS! includes a fun story of this game being used in a classroom.