Showing posts with label Generic Game. Show all posts
Showing posts with label Generic Game. Show all posts

Friday, March 18, 2016

OH NUTS! Deluxe - An Over-sized Gameboard

An over-sized gameboard just adds to the fun. 

Oh Nuts! was a favorite format of my children at home and in the classroom. It is still a winner with my grandchildren.

The original Oh Nuts! is played a little different than this DELUXE version. But one thing I learned about my children is that BIGGER IS OFTEN BETTER. They loved larger gameboards. When I made this gameboard, I decided to add the spinner, thus making ANY skill cards I had usable with it without adding OH NUTS CARDS.

TO MAKE:

I used three filefolders, two green and one blue. First, using duct tape, I taped one blue and one green filefolders together, making a large square board. Then, because I wanted it to look like a hill, I cut the second green filefolder and glued it along the taped edge over the blue filefolder.

I added the pictures of the chipmunk and the tree. Then I added the spinner and the black and white 3/4 inch circle stickers for a path. After I covered it with clear Contact paper, I added the arrow to the spinner.




TO PLAY:

The players all start with their markers on the chipmunk. The first player draws a skill card and answers it. If he is correct, he spins and moves his game piece accordingly.

If he spins "Oh Nuts!" he does not get to move and his turn ends.

The use of a spinner in this format allows use of any skill cards with the addition of OH NUTS! cards. 

However, if he spins a number and moves he has a decision to make. He may play again. The danger in playing again is: At anytime he incorrectly answers a skill card OR spins "Oh Nuts!" ALL progress on this turn is lost and he returns to the space where THIS turn began. (We would mark this space with a penny, as a player begins his turn.)

A player may continue his turn as long as he wants unless he answers incorrectly or spins "Oh Nuts!" When a player is satisfied with the progress he has made on a turn, he simply passes the play to the next player. THIS progress he can never lose.

The first player to reach the tree is the winner.


Click to see a Cooperative Play OH NUTS! Version

Oh Nuts! - a game for any skill

OH NUTS! is an exciting way to play and learn at the same time.


First a gameboard is needed. We have used several different versions of this. In the classroom, I drew two paths along the blackboard. They each had the same number of spaces. At home, we have made a cute board on a file folder, with only one path. We have also played this outdoors with spaces drawn on the blacktop and children used as playing pieces.

A deck of cards is the next thing that is needed. After deciding what skill is to be drilled, make a deck of about 50 or more cards asking questions, or showing the skill (clocks to tell the time, math facts to give the answer, coins to count, etc....) The deck of cards also needs OH NUTS! Cards. I usually have about 1/3 of the cards be OH NUTS! Cards. For these I have drawn a peanut and written the words OH NUTS! below it.

To Play:

A player draws a card and answers the question or solves the problem. If correct, he moves his game piece one space. Then he can decide if he wishes to go again. A player may keep moving one space for each correct response he gives. However, if he gives an incorrect answer or draws an OH NUTS! Card he must return to the place where this turn began (which we indicate with a penny on a file folder or a stone on the blacktop). Play continues until one player or team gets their game piece to the end of the path.

A STORY:

This was a favorite way to drill things in our classroom. I had OH NUTS! Cards for numerous skills. One day I announced that we would play Capitalization OH NUTS! after recess. I drew the path on the blackboard as soon as the children left the room for their break. I knew that the children would probably choose to play girls against the boys. After I took a short break, I went to call the children in. They were all extra excited about coming in and could not wait to begin the game.

While I had a great group of kids and they were usually cooperative, I should have expected something was up as they were TOO cooperative this day. They came in and immediately began lining up for the game, obviously having already decided it would be girls against the boys. Then they girls said, "the boys can go first." NOW I should really have gotten suspicious, but I didn't YET.

Matthew was first in line on the boys team, so I read the sentence on the first card, after Matt drew it. He decided that it needed three capitals to be correct. I said he was right, so one of the boys moved their game piece ahead three spaces. I asked Matt if he wished to go again and he did. Right, again and more spaces moved. He kept choosing to go again, even though I reminded him of the danger and chance that the next card could be an OH NUTS! Card. But he continued. By this time, I was getting suspicious, especially as all the class seemed to be trying to keep from laughing, and I had also noticed that Matt's mom, the principal of our little school, was watching the game from the doorway.

Matt continued until he had completed the path and the whole class exploded in laughter...it seems the joke was on ME. With the help of Matt's mom, they had sneaked in during recess, and removed all the OH NUTS! Cards from the deck. While I had caught on to what was going on, I gave no clue that I had.

We all had a good laugh and often in the following years they would remind me of the good joke they had pulled on me. 


 Check out A Cooperative Version of OH NUTS!

and OH NUTS! Deluxe

Tuesday, February 9, 2016

Junk Mail to Gameboard

Place Value - Disney

Ones - Tens - Hundreds Places


Sorry that this is blurry. I didn't realize it until I uploaded it and, of course, it was now too late since it had all been torn apart.
Here is the junk mail we received to join a Disney video club. We get packets like this regularly. So I decided it was time to actually use this for more than letting the three year old have fun with the stickers.


Using a couple punches I have, I got these pictures off the informational pages. I will use them to be the theme of the game.

Sorry this is also a little blurry. I will have to be more careful.

There was a page of stickers. These were the movies that could be chosen. I will use them for the spaces along the path. At first, I thought I would cut off the numbers, but changed my mind. We will use the numbers for another type of game. (see below.)


Here are the stickers and the punched pictures forming the path. 


Thinking that the gameboard path looked a little difficult to follow, I added some simple lines to make the path clearer to follow.

GENERIC GAMEBOARD - Using this as a generic gameboard was my first intention and it will work well for almost any skill. I think younger children will enjoy seeing some of their favorite Disney characters and movies along the path.

PLACE VALUE DISNEY - Following the format of Duck Pond we will drill the ones, tens, and hundreds places using the numbers on the movie stickers. All I needed to add were a number to the START space (I chose the 3-digit number 123) and a spinner. The spinner will have just 3 spaces on it instead of four like shown on the Duck Pond game.

This means we all have to look at "junk mail" a little differently from now on. There are game possibilities everywhere we look. 


Thursday, January 14, 2016

Generic Board Games - Part 2

Here are some more generic gameboards. See original post on Generic Board Games for explanation on what these are and more on how to use them.


Ocean Treasure

Ocean Treasure
 This easy-to-make gameboard used pictures cut from a children's book. Yes, I do cut books. Check out my blog on that topic. 


Who Wants to be a Millionaire

Who Wants to be a Millionaire

Any skill cards can be used here. Age levels can easily be mixed as each child gets questions from his own selected skill cards. Children may even be reviewing/drilling very different subjects. Check out here how to make and play this fun game.

Oregon Trail

Oregon Trail

This quick and easy-to-make gameboard was created to review a book on ....you guessed it - The Oregon Trail. 

The cute wagon is from bulletin board border strip. The path path is Avery 3/4" brown circle stickers. The special spaces along the path a filefolder label stickers.

I don't know if you are able to read the special spaces, so here are what we chose to put on them. In order that they appear along the path:

Big River - need even number to cross.
Sight Buffalo - lose one turn to hunt.
Indian Attack - lose one turn.
and finally: Oregon Territory.

Animal Mania

Animal Mania

The pictures were again cut from a book. This book was a favorite for cutting animals. It was an old Golden workbook, the kind we would find near grocery check-outs. I still on rare occasions find this at garage sales--often in FREE boxes as all the pages have been done. But the pictures are so nice for games and other projects the children enjoy. 

Notice that the stickers that were once white have changed over all these years, but the game is still a good one. Children always love animal related games, even if we are drilling "boring" multiplication tables. 

Wednesday, January 13, 2016

Who Wants to be a Millionaire?

Not having a television except for video watching, I had not seen this show until it had become a popular hit. Visiting my son, I saw it for the first time with his family. His kids were excited about watching it, though they are young and most of the questions were way beyond their education. But what interested me the most was that they still watched the whole show cheering on the contestant and shouting advice about answers and how to use his "lifelines."

As I thought about this show more in the days to come and thought about its appeal to these children, I figured there had to be a way to make this game and use it for their education.



TO MAKE:
I wanted something a little different than a traditional board game. I decided to use library pockets (You know those card holders in the back of library books, before many libraries went completely to using computers to track books.) I cut these in half, and taped them to make two pockets out of each one, as I needed smaller pockets. I wrapped the pocket portion in clear Contact paper to make it more durable.

Then I glued these in three rows (five in each row) on a pretty blue file folder. I used some file folder labels that were trimmed in blue below each one to indicate the level of question. I used the same levels as they do on the show: $100; $200; $300; $500; $1,000; $2,000; $4,000; $8,000; $16,000; $32,000; $64,000; $125,000; $250,000; $500,000; and $1,000,000. I put a gold sticker on the $1,000 and $32,000 pockets to indicate these as safe levels (Once reached this progress can not be lost.)

Now for the part that became the biggest hit with the kids: I used flat wooden spoons (The kind you can get at stores when you buy a malt cup or single serving of ice cream.) to make their playing pieces. These fit nicely into the pockets. To personalize each, I cut a snapshot of the child and glued his picture to the stick. I made some extra "players" in case a friend comes and wishes to play. He could chose from the Big Bird or Winnie the Pooh game pieces.

I made some special "lifeline" cards:
50/50 - The question will be rephrased as a True/False question or a choice of two answers will be given.

HELP - The player may ask anyone available for help...this can include calling Grandma on the phone.

BOOK - The player may get any book in the house and look up information.

NEW QUESTION - The player may choose to receive a completely new question.

HINT - The player will be given an age appropriate clue.

At the beginning of the game, these "lifeline" cards will be shuffled and three dealt to each player OR players may select three of their choice....some players like different ones than others.

For the game that I gave to my son's family, I included two sets of question cards I had from a trivia game that I bought at a used curriculum sale. I gave them the set for first graders and second graders as these were the right ages for the boys. However, I later made them some cards fitting more with things they are actually working on.....but they were so excited and wanted the game NOW.

TO PLAY:

Play is similar to the game show. However, we wanted all players to be able to play at the same time, not just one "contestant" (though this is a great game for the "only" child).

All players place their game piece in the first pocket. In turn each is asked a question and if successful, they move their game piece to the next level pocket. They may use their "lifeline" cards any time they choose for assistance with a question.

Any time a player wishes, he may quit and keep the money he has won. I made some fun money and pay the children. They can keep this money forever.....I just print some more. If a child, misses a question, he must return to the last "safe" pocket and collect that amount of money. He may, however, remain in the game...he simply must start at the beginning again.

When I was playing with the grandchildren the first time, and Kris made a mistake, he was heartbroken, but the pain seemed less as he received some fun money and realized that he was not out of the game...that he could start fresh again, with new "lifeline" cards. As it turned out, Kris was forced to start over more often than his older brother Kyle, however, Kris ended up with more money when we quit playing for the day. They left their game pieces right in the pockets so they could start up in the same places the next time we played....which turned out being within an hour as they were excited to get back to winning more money.

This game is fun for the whole family. Each member can be playing at his own level as the questions can come from cards made/selected especially for each one. Mom and Dad can participate too...get the questions from an adult trivia game for them to use.

Tuesday, January 12, 2016

Generic Board Games 101

What is a Generic Game Board?

The simple answer is it is a game playing board that has no educational skill directly a part of the board.

As example, if you are working to teach your child colors and needed a simple game, you would probably choose Candyland. The colors are on the skill cards and also a part of the playing board.

However, if your child no longer needs this basic skill, Candyland can become a generic gameboard. New skill cards would need to be provided. Maybe the child would draw a card with a letter on it and be required to give the sound it makes, a word that begins with that letter, or the name of the letter. After giving a correct response, the child would draw one of the Candyland cards and that would indicate how far he could move. The skill is no longer a part of the board.

This leaves the possibility that the format (method of play) is still Candyland by its rules, but so many skills could be used to play the game.

Simply grab ANY game skill cards you may have or even flashcards and use the Candyland board and rules and have some fun drilling the skill.

Examples of Generic Gameboards

Save the Princess
Save the Princess

Using a blue filefolder I attached the two pictures. These are notepads I had on hand and seemed a natural for my daughter who was princess crazy at the time. The spaces are 3/4" circle stickers that can be purchased at most big box stores or office supply shops. After attaching the pictures, adding the name to the knight's shield, and creating the path, I covered both halves of the filefolder with clear Contact paper. Next I attached some fun gems I had in my crafting supplies. I notice that a few of the gems have disappeared over the years, but the board is still usable for my granddaughters. 

To Play: Players select a game piece and place it on the knight. In turn, players give a response to a skill card. When they have given a correct answer (even if help is needed), they shake a die and move the indicated number of spaces.

Generic Worm Board
Generic Worm Board

Using a red filefolder, I drew the path using a circle template. I added the simplistic art work and wording. No need to cover this gameboard as there is nothing special to protect. If the gameboard wears out it is easy enough to remake.

To Play: This is a great board for younger players as the spaces are large. It is also a fun time to use some of our larger game pieces. After placing their chosen pieces on start, players would take turns responding to whatever skill cards we had selected for play. Dice or spinners could be used to decide how far a player may move.

Coral Reef
Coral Reef

I chose a blue filefolder to represent water. The stickers along the path are reinforcement stickers for the holes in notebook paper. I like them because they look like bubbles and are something a little different.  Easy to add a fun theme to this game using the fish stickers.

To Play: If you notice that there are some fish along the path this game could be played like Candyland - sort of. Cards with matching stickers would be place among the skill cards. If one of these cards is drawn, then the player would not give an answer, nor would he shake a die to see how far he would move. He would simply move to the corresponding space. This could be a forward or backward move. I usually find that having two of each matching stickers within the cards makes for a fun game. 

The play could simply ignore these sticker spaces and just consider them as added decoration to the game.


Speedway

Speedway

This gameboard was made extra large using two filefolders taped together on the reverse side. The spaces are pieces of colored paper cut and glued to the board in an oval path. I then covered the board using 4 pieces of Contact paper.

To Play: Players begin on START and, in turn, answer a skill card and move after shaking a die. The player then follows the directions on the landed on space. Because of the interesting directions play can go forward and backward, even returning to START. However, because there are 4 WIN spaces on the path the game can be over very quickly or last for quite awhile. Cars make for fun game pieces.

Feel free to join Games For Learning on FaceBook if you have questions about these games. 

I will be sharing some more generic gameboard examples.





Monday, April 6, 2015

States and Capitals Bowling

Need a way to encourage older children to drill a skill? BOWLING can be the way. 

Let's start with a story:

This is going back a number of years. I was visiting my sister and her family. My now-grown nephew was in 3rd grade. He came home from school and announced he had to memorize the state capitals. A game came to my mind and I quickly made it up for him....Bowling State Capitals. He and I played it and he tried hard, but I beat him every game as I do know my capitals. He took the challenge. The next morning when I got up he was already playing the game on his own. He was determined to eventually win and he knew the only way was to study or play the game. I told him that I could get a perfect score of 300 and that I knew he eventually would too. I returned to my home the next day and that very afternoon I received the call that he had scored 300! 


Grandson Douglas learning the capitals.


HOW TO MAKE: 

Draw a game board. It is simple. Make a grid with one block in the first row, 2 in the next, 3 in the 3rd row, and 4 in the bottom row. (See the blue sheet above). It is not necessary to add any decoration, but it always makes it seem more of a game. A few stickers can also be used to add some color.

Make the cards. They should be slightly smaller than the spaces on the grid. On one side write the names of the states. On the reverse write the capital.

The score sheet was found and printed from the Internet. It is a standard bowling score sheet. Placing it in a plastic sleeve makes it reusable. 

TO PLAY:  

Shuffle the cards and keeping state names up, place one card in each space of the grid. Set the rest of the cards aside. 

The first player takes his turn by starting at the top of the grid and reading the name of the state and then naming its capital. He turns it over to see if his answer is correct. If correct, he removes the card from the grid and moves to the next space. He proceeds through all 10 cards, removing all correct responses. If incorrect, the player reads the correct answer (getting an immediate feedback) and returns the card to its original space, state name up. He still continues through each of the ten cards, removing correct responses and returning mistakes to the grid. 

When he completed all ten cards, he counts the number of removed cards and puts this number on the score sheet. This would be recorded as though it were his first "ball" when actually bowling. Then he repeats the process and counts how many new cards removed as though it were his second "ball" bowled. If he has removed all 10 with the first "ball" it would be recorded as a strike. All 10 removed with both "balls," then it would record as a spare. 

SCORE is kept just like traditional bowling. A perfect game would result in a score of 300 and require that the player had gone through all 50 cards two times without making an error. How is that for good drill?

This game can be played with 2 or more players. It can also be a great drill/game to play by themselves.

For a good variation and lots of good drill: play the game with the capital sides up.

Bowling is a fun way to drill for older children. Whatever the skill, BOWLING can be the answer.

Back to the story: My nephew realized that he did not have to finish a game. When he made a mistake he simply started a new game. Some may think this is "cheating," however the outcome was what we wanted....he was studying and learning the state capitals. HURRAY!




Monday, October 15, 2012

How Far Can I Move?

Our educational version of "Mother, May I?"


As a child, I loved playing the simple game of "Mother, May I?" For those that may not know or remember this game:  The players lined up at the starting line while a selected player was "Mother." Each player in turn requested how many and what type of steps he/she could take. We had fun kinds of steps. I remember the best was an alligator step. For us in our neighborhood, this meant stretching out flat on our tummies and reaching our hands over our heads (and opening and closing them - like the mouth of an alligator). The furthest point we could reach is where one alligator step would take us. Mother could give consent, refuse our request, or change it. Mother always wanted to keep all players in her good graces, as next she would be just a player.

Our educational version:  How Far Can I Move?



Jacob loves to play this game. He is waiting to hear the spelling word Grandma has for him. He knows that if he can't spell the word on his own, Grandma will help him sound it out - reminding him of phonics rules we are currently drilling. 

Today we are drilling the sound of /k/ at the end of words. We are learning that it is spelled ck after a short vowel sound and ke after a long vowel sound.

Jacob is asked to spell "duck."


 After Wesley spells "cake," he gets to take a giant step. He is determined to catch up to Jacob.


One especially nice thing about this game is they always get to take some kind of step after a turn. Grandma is in control and gives big steps for words spelled with no help, or extra difficult words. Also, Grandma is able to keep the game rather even and that is important to these two competitive boys. They are cousins. Jacob turned 6 in September and Wesley will be 6 on Christmas Eve.
They are fairly even in most of their subjects, so we play this with lots of different skills:

Addition facts
Simply story problems
Subtraction facts
Coin counting (I show flash cards I have made)
Time (I have a clock - I move the hands to different times)
Spelling
Reading words....or sentences (on flash cards I made)

Almost any skill is possible. I could ask questions for our history or science units, or the literature we have been reading.



Diana, age 3, is able to play the game with her oldest brother, Douglas, age 9.  Today I gave them words to spell. While she spells words like flag, slip, and dunk, Douglas spells screeched, heartened, and weathered.



Diana plays this game the same way she attacks all of life - full of flair and drama.
Douglas is determined to make the most of

his "giant step."


 
Cousin Aaron wanted to play, too. He is 3, and just learning his letter sounds so Grandma gave him a sound and he supplied the key word to go with it. He takes a "giant step" mimicking Douglas.